Learning English,
reimagined.

Learn English words in ways that stick. Then play with them in games.

Don't just see words.
Remember them.

Five ways to learn, each with one job.

  1. Your Personalized Plan

    Sparko builds a plan just for you from your interests, goals, age group and level, and keeps it up to date by itself.34

  2. Flip it

    Review a study set with digital flashcards and practice at your own pace.4

  3. Study 'till it sticks

    Choose the right meaning in different kinds of questions. Sparko remembers the words you need to practice more and brings them back as you learn.127

  4. Test yourself

    Take a quiz and get a grade that shows what you know, then try again until you get it right.16

  5. Temporary set

    Sparko notices the words you often get wrong and saves them to a temporary set for later practice.3

Today's Spark

A few short tasks every day.

  • Travel
  • Music
  • Beginner
  • Exams
  • Movies
  • Grades 7–8
  • Gaming
  • Speaking
  • Animals
  • Advanced
  • Space
  • Work
  • Food
  • Intermediate
  • Cars
  • Sports
  • Grades 10–12
  • Academic
  • Fashion
  • Science
  • Everyday
  • Coding
  • Elementary
  • Books
  • Art
  • Grade 3

Plans for everything you want

Pick your goals, level and interests, and Sparko builds a Study Plan for you, one lesson at a time. Or make your own sets.

Your words.
Five games.

Every game uses the words you're learning.

Adventure

Quiz Quest

Answer to attack monsters, and upgrade your hero.

Adventure

Sparko Run

Run into the lane with the right meaning.

Mini game

Vocab Flick

Swipe up the card that matches the word.

Mini game

Rapid Fire

Pick the meaning before the time runs out.

Mini game

Bubble Pop

Pop the bubble with the right meaning.

All five also play in Online Play.

Same words.
Together.

Play live with friends and classmates, on the same words.

  • Up to 6 players in a room

  • Same words, same time

  • Add your play buddies

  • No open chat, only stickers

More to play for.

Small rewards for coming back.

  • The Shop

    New items every day, bought with coins you earn.

  • Spark Drop

    A capsule machine for Sparklets and looks. Every chance is shown.

  • Seasons

    Each season brings new prizes and a title to earn.

  • Crown Road

    Place well online to earn rewards along the road.

  • Weekly Challenge

    One game for everyone each week, with prizes.

  • Achievements and levels

    Earn medals and level up to unlock looks.

No real money: coins and Tickets are earned in the app.

Meet the Sparklets.

Your Sparklet is you. Learn and finish tasks to collect all of them.

Now showing

Sparko

A spark is a tiny flash of light.

Marshall

Hot cocoa with a marshmallow on top.

Starhoon

Born to be on stage.

Plume

Shows off. Every. Single. Day.

Gamer Pac

One more level, then homework... promise.

Halo

Kind, calm, and always a little glowy.

Frostine

Cold as ice, sparkly as snow.

Gallant

Shiny armour, shinier heart.

Impish

A tiny bit of trouble, wrapped in red.

Twinkle

Fights evil before bedtime.

Flossie

Brushes twice a day. Still cries.

Captain Arr

Shiver me timbers, pirate.

Disca

Never met a dance floor she didn't own.

Sir Clank

Brave, loyal, and a little bit squeaky.

Cosmo

One small letter, one giant word.

Agent Ash

He is way too tired for this.

Choose your Sparklet, background, nameplate and title.

Sparko for Teachers.

Assignments, live lessons and feedback, made for classrooms.

  • Assignments in minutes

  • Live lessons with a code

  • See every answer

  • A space for each class

Safety first.

Safe to play, private by default.

  • First name only

    No photos or contact details.

  • Only what's needed

    Never shared with third parties.

  • Buddy codes in person

    Swapped face to face. No search.

  • Family-friendly chat

    Stickers and ready-made lines only.

  • Reports, reviewed

    Every report is reviewed.

  • No pay, no pressure

    Nothing to buy. No endless loops.

This website has no trackers and no cookies.

Ready to spark?

Sparko Web works in your browser today. The store apps are coming soon.

Open Sparko Web

Questions, answered.

Who is Sparko for?

Learners of English of any age, with meanings in Hebrew, and their teachers.

How do I get an account?

Ask your school, or contact us to set up yours.

Can I learn my own words?

Yes. Make a set with your own words and use it in every mode and game.

Which devices does Sparko work on?

Any phone, tablet or computer, in the browser. You can add it to your Home Screen.

Is Online Play safe?

Yes. There's no open chat, and anyone can report a player or a room.

Which languages does Sparko use?

Sparko teaches English, with meanings in Hebrew. The app is in English.

Sources

  1. 1Roediger, H. L., III, & Karpicke, J. D. (2006). Test-enhanced learning: Taking memory tests improves long-term retention. Psychological Science, 17(3), 249–255. https://doi.org/10.1111/j.1467-9280.2006.01693.x
  2. 2Karpicke, J. D., & Roediger, H. L., III. (2008). The critical importance of retrieval for learning. Science, 319(5865), 966–968. https://doi.org/10.1126/science.1152408
  3. 3Cepeda, N. J., Pashler, H., Vul, E., Wixted, J. T., & Rohrer, D. (2006). Distributed practice in verbal recall tasks: A review and quantitative synthesis. Psychological Bulletin, 132(3), 354–380. https://doi.org/10.1037/0033-2909.132.3.354
  4. 4Dunlosky, J., Rawson, K. A., Marsh, E. J., Nathan, M. J., & Willingham, D. T. (2013). Improving students’ learning with effective learning techniques. Psychological Science in the Public Interest, 14(1), 4–58. https://doi.org/10.1177/1529100612453266
  5. 5Slamecka, N. J., & Graf, P. (1978). The generation effect: Delineation of a phenomenon. Journal of Experimental Psychology: Human Learning and Memory, 4(6), 592–604. https://doi.org/10.1037/0278-7393.4.6.592
  6. 6Hattie, J., & Timperley, H. (2007). The power of feedback. Review of Educational Research, 77(1), 81–112. https://doi.org/10.3102/003465430298487
  7. 7Rawson, K. A., & Dunlosky, J. (2011). Optimizing schedules of retrieval practice for durable and efficient learning: How much is enough? Journal of Experimental Psychology: General, 140(3), 283–302. https://doi.org/10.1037/a0023956

These studies are about the techniques, not about Sparko.